The Greyhaven Mysteries · A game
Nightshift:
Greyhaven
The adult shelf, after dark. A night-shift game set in the harbour city of The Greyhaven Mysteries — the same working harbour, the same laws of proof, kept through the hours when the freight still moves and the ferries cross the dark water.
01 — The Shift
The harbour, on its
night watch
Greyhaven does not close when the light goes. The night shift is the city at work with the crowds gone — and this game keeps that watch.
Freight moves before the commuters do, and it moves through the night as well: the cranes reposition their loads against schedules revised while the city sleeps, and the ferries cross the dark water with their cabin lights reflected in broken lines. Someone is always on the harbour — towage crewed the old way, one to drive and one to do the ropes, lamps lit along the quays, the record kept.
Nightshift: Greyhaven belongs on the Mysteries shelf: it is the harbour city of the novels, met on its own night terms. What the night conceals, and what can be shown of it afterwards, is the city’s oldest question — attested, or it didn’t happen. The game asks it after dark; the books hold the answers.
- The shelf
- The Greyhaven Mysteries — the adult shelf.
- The setting
- Greyhaven, the harbour, after dark.
- The standard
- Attested — or it didn’t happen.
- The watch
- Freight, ferries and lamps — the harbour at work through the night.
02 — Play
Take the night shift
The game is played in the browser. No harbour pass is required — the door is open to all comers.
This sheet is Nightshift’s home on the Greyhaven record, and the game is kept here with it — on this site, under this city’s name, where it belongs. The door below takes you straight to it.
“A world most people haven’t even considered is possible.”